Age/Gender: 21, Male
Location: White Settlement, TX
Job: Overnight Wage Slave
So... yeah.
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Flash Reviews: 60
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All Flash Reviews
60 Reviews | 8 w/ Responses
Some of the bullets would go clean through the zeds without damage, and it would have been nice to have one last fight to get into Union City at the end. That aside, however, this game is spectacular. Pity you can't give the chainsaw to one of the survivors, though.
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So simple, yet incredibly intricate. I loved the intro to the fourth surgery; those two phrases have a gritty attitude to them. Nice work, miles above the original.
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"Shaky at times, but solid overall."
XRaider and YK-Blaze easily had the strongest showings; they didn't carry the flash by themselves, but this would have been mediocre without them. A few of the artists just need some spit-and-polish, and some need a little more time to practice.
It was a little slow for a Madness-themed entry, but all in all, it was worth the watch.
Author's Response:
thanks the FPS is a bit low so it is a bit slowly sorry
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"Raw potential, but not much else."
Interesting concept, but you either need to lengthen the skits or put more in. As it stands, though, this entry's pretty weak.
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"Not my cup of tea, but good regardless."
Graphics: Even on low quality, the graphics are great. You really managed to capture a serious side to Pico; by that I mean, not the usual borderline psychopath with no other motive than survival.
Style: Two-axis engine, predictable enemies, limited attack options. Bosses pick up the difficulty slack, and can be incredibly infuriating if you don't know the methods to beat them.
Sound: Pretty much spot-on here. Even the background music served to set the mood for slaughter.
Violence: One-hit beheadings, even if they don't follow the law of hemoglobic capacity, are still pretty damn impressive.
Interactivity: The controls are smooth, but like I cited above, limited actions do cramp the experience.
Humor: It's almost like watching chibis murder each other... only it's much more serious.
Overall: I may not have enjoyed it as much as some (due mainly to the repetitive combat with weaker foes), but there's massive potential here; I especially enjoyed the graphical aspect of this submission.
I would like for you to put in a third movement axis myself, but maybe I've just been spoiled by Red Baron. Still, this is a good game for anyone who likes beat-em-up's.
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But, I suppose you have to move the "plot" along somehow. Anywho, the breakdown:
Graphics: It's the same Madness it's always been, with a few new tricks. Not that that's bad.
Style: Hank does his best Kano impression, Jeebus fights again, Tricky gets powned, somebody makes an Uber-Leet, and the arrival of a mysterious malefactor who apparently dosen't like Hank very much. Or at all, seeing as he re-animated Tricky to continuously kill Hank.
That, and they actually talk. Sure surprised me.
Sound: The usual clunk, thunk, ka-shink, ka-stab, urg, gwah, rip, boom, chick-chick-bloom, thud, splat, splort, and repetitive techno music we all know and (mostly) love.
Violence: Law of hemoglobic capacity. 'Nuff said.
Oh, and one dude getting part of his race and chest ripped off.
Interactivity: N/A
Humor: Murderface, Dr. Rockso, thousands of hot dogs, a portable improbability drive, harbl, and let's not forget the 20kg "Superman" slug. Dear God, that would scare the piss out of me.
Overall: I get the feeling that you're stringing us along, Krinkels. In a very loving way, like a father waiting for his child to come back home... so he can slap some sense into 'em.
I feel a twist ending coming on for some reason, and I can't wait for the next episode. Well, I can, but I don't want to. Keep it up!
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Graphics: Very good use of the sprites in this. The only thing that I noticed wonky was during the first verse of the song, it looks like Doc's the one talking, instead of Mac.
Style: 500 foot-pounds of whoop-ass, compacted into a scrawny little 98-pound weakling. Shake well and serve. For best results, direct at opponent's face. Chill unused portion immediately.
Bonus for the extra vids.
Sound: Love the song! The quality was excellent, and you did a nice job of editing out the part after Mac's second knockdown.
Violence: No gouts of blood, and that's good. That never had a place in the game to start with.
Interactivity: Three movies and a credits button in a menu. Simple, but effective.
Humor: This pretty much comes from extra movie #1. I lawled.
Overall: It makes my old 8-bit self all squishy with happiness. You've set a high bar for yourself on later sprite flashes, but if you're this good all the time, it'll be no sweat. Best of luck!
Author's Response:
Wow, thank you very much. I am glad you enjoyed it.
Also, thanks for formatting your review to be easily read. That helps.
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Oh, where to begin? This is simply a wonderful flash; it's so simple, but it's executed so well that you really don't care. Everything about this is so pleasingly minimal (in a very good way, mind you); nothing is wasted here. Outstanding job, Masterwabbit!
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Considering the guidelines you were given, this turned out pretty good. Simple, short, and sweet, and it seems to me like your artistic skills have quite some potential. Nice work!
Oh, and the M's as birds on the roof? Nice touch.
Author's Response:
Thanks for the review Alias-Visk!
Yeah, everyone seems to really like the birds heh. Have a good one.
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"I was thinking Yakkity Sax the whole time."
I don't know, but this reminded me of Benny Hill for some reason. It seemed (at least to me) like a random assortment of things that have a vaguely cohesive plot line. Not necessarily a bad thing. I didn't find much of a plot in it, but I enjoyed it anyways. Good job. 4/5
Author's Response:
YAY! I see your reasons¬¬¬¬¬!¬!¬!!!!
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