Normaly I don't like this kind of game...
... because I'm kinda bad at them, but that's beside the point. My gripes are that even at higher levels, the power-ups were still a bit sparse whit how busy the field was, and the delay on chaining from defeated enemies' explosions. The player's timing needs to be pretty precise to get a chain from moving foes, and getting more than a x2 or x3 chain seems to be pure luck.
That being said, I do enjoy this. The simple visuals work quite well for the game, and the trails left on the background feel like a nice touch, and it is nice that your ship has a small pull radius for collecting chromium. Also, a big plus for the levels melding together so easily. All in all, this is pretty solid, though an upgrading system of some fashion (scoopeman's sounds like a fair idea to me) would help keep the player engaged.
Thanks for your detailed review. Originally enemies had a much higher chain delay, but I hadn't thought to cut it out completely, maybe that would've worked better. A lot of people have requested an upgrade system - I expected this a bit and would definitely consider one if I made another game like this.
I've been Conned... and I like it.
Some of the bullets would go clean through the zeds without damage, and it would have been nice to have one last fight to get into Union City at the end. That aside, however, this game is spectacular. Pity you can't give the chainsaw to one of the survivors, though.
Gory, gory fun.
So simple, yet incredibly intricate. I loved the intro to the fourth surgery; those two phrases have a gritty attitude to them. Nice work, miles above the original.
Not my cup of tea, but good regardless.
Graphics: Even on low quality, the graphics are great. You really managed to capture a serious side to Pico; by that I mean, not the usual borderline psychopath with no other motive than survival.
Style: Two-axis engine, predictable enemies, limited attack options. Bosses pick up the difficulty slack, and can be incredibly infuriating if you don't know the methods to beat them.
Sound: Pretty much spot-on here. Even the background music served to set the mood for slaughter.
Violence: One-hit beheadings, even if they don't follow the law of hemoglobic capacity, are still pretty damn impressive.
Interactivity: The controls are smooth, but like I cited above, limited actions do cramp the experience.
Humor: It's almost like watching chibis murder each other... only it's much more serious.
Overall: I may not have enjoyed it as much as some (due mainly to the repetitive combat with weaker foes), but there's massive potential here; I especially enjoyed the graphical aspect of this submission.
I would like for you to put in a third movement axis myself, but maybe I've just been spoiled by Red Baron. Still, this is a good game for anyone who likes beat-em-up's.
Not much strategy, but it's entertaining.
There is a bit of a strategy element in this, but not enough to warrant calling it a full-blown strategy game. It's a very nice play, however, an I hope it makes it through judgment. Good work!
I know! Beat it till it stops twitching!
Graphics: I was floored the moment I saw it. Things liek this make me wish I knew how to draw.
Style: The storyline, while very, very minimal, is certainly original. It come of to me as one of those "Waht if..." stories. Not that tha's a bad thing.
Sound: The Baron's grunts and his (mostly) hapless victims' various sounds were very well done. The only thing I can gripe at i the attack effects; some of them were a bit too loud.
Violence: Just look at the stage summary screens. It's a freaking slaughter.
Interactivity: Well, it's a game, so it had better be interective. The controls are simple enough to be a side-scroll beat 'em up, to be sure. Unlike most people, I didn't have much of a problem with the auto-switch during the combos; I thought it gave them a bit of flavor, instead of him just beating the hell out of them with the same thing over and over. The scythe was definately my fave, though.
Humor: He's on drugs, and thinks the world's out to get him. Carnage ensues. 'Nuff said.
Overall: I enjoyed it a lot. There are a few issues with lag when there's more than two or so foes on the screen, and the bosses (especially that DAMNED ROBOT!!!) get particularly infuriating, but it's a solid play. I'm waiting to see what happened after teh story ending... I'd like to know just what kind of shrooms he got his hands on for THAT trick...
Side note: Yes, the combo comments to stop at "Monotonus, Isn't It?"
It's cetainly entertaining for a good 20 minutes.
You really need a high score list for this, man. My personal best was 7106.9 length, and 1201 height. It's a good way to pass the time. 4/5.
Rough around the edges
First off, you CAN rotate the blocks. Press the up arrow.
Graphics: Not a whole lot of variety, but what's there is impressive.
Style: A tetris game were you keep a moron from killing himself? It's certainly a twist on the genre, but why save the little dunce?
Sound: Clicking and pseudo-explosions... meh. It's okay, but next time, maybe get something a little better. The line-clearing sound gets old pretty quick.
Violence: A kid shooting himself. 'Nuff said.
Interactivity: It's a game, of course it's interactive! Simple controls keep it from being bogged down.
Humor: Meh... I didn't laugh at it.
Overall: It's a good framework, I'll give you that. A bit of deth in some areas wil make your next project even better.
Oh, and a little side note... you might want to invest in a better translation software, 'cuz Google only works so well. Not that we can't get the general idea of your words across... there's a lot of idiots out there who only type in half-assed sentences. But you, at least, have a valid excuse.
YEAH! ppl learn from this guy, THATS a good critic, finaly!
Overall, a very nice game.
Yes, several of the games used the same mechanics/engine (Fly the Baloon, Drink Teh Booze, Be Buff/the Go Right things), but they go by so fast that you really don't care or mind very much. Visually, the most pleasing to watch was Drink teh Booze; of course, these games wern't made for being pleasing to the eye, they were meant to be machine-gunned at the player. Some of the games I personaly didn't like (does Froggy's Avoid game run slow for anyone else on low quality?), I really can't fault this collection for failing to deliver as advertised.
Ronin: the easy version
Personally, I found this game satisfying. It reminds me of Ronin: Spirit of the Sword, but easier. Not that it's a bad thing: rarely does Armor Games spit out a feakishly difficult flash. And of courese, being the nerd I am, the Final Fantasy elements in the game were nice. The title screen's music is the overworld theme from FF2/4, and the Black Mage fight was cool. Very nice, 5/5
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.