Pure, true heroism...
Crammed into a score sheet and express mailed to the brain, no postage needed, no returns accepted. This is a perfect example of music enhancing a game to the status of "Abso-fucking-lutely epic," no contest. Honestly, I can't find anything to harp on; No weak or overpowering instruments, no misused accidentals, even the three seconds of dead space at the end is excusable due to its status as a loop. It's simple, yet undeniably potent. I have no idea what the full version will come out as, but there's no doubt in my mind that you won't let its presence fade.
I need new pants.
Right, did you completely scrap ALL of these? Tell me they still exist, because there's not one of these I wouldn't want to hear finished. You are aware that every time you delete a bad-ass song, God kills a kitten, right?
Please, think of the kittens.
I don't care if this isn't your best, it's still damn good. This is the kind of stuff parties are made of.
Only two gripes here; the synth at 1:22 is a bit too grainy, and the bass kick favors the left channel more than I'd like. The second is just a personal bit, I like the drums to stay in the center. Aside from that, this is pretty much golden to my ears.
Ehhh....the kick is mono....:S... Thx for the review :D
I like. I like lots.
I'll come right out of the gate and say it: the only thing that kept me from voting a 10 was the lack of variation of the main synth. It's not that I didn't like the instrument, but you never really modified the original main line, with the exaction of a chord during the build-up to the repeat points.
Now that that's out of the way, I will say that I really liked what you did. The harmony chords certainly did the melody justice, the bass isn't overpowering, and the drum loops are more than fitting for the style you used. The modulation and synth change at 1:28 caught me the first time, but it does keep things going for the last run of the melody, and the exit phrase is a very nice touch. I thought it could have been held out for a few more beats, though.
Still, it's a solid piece. For what my word's worth, it's very good.
Well, on the one hand, you can tell this is a much earlier work; your tempo is a little shaky at times, and it sounds like some of the notes were accidentally held for too long. Aside from that, though, this is wonderful; I always thought this sounded like it belonged on a ragtime piano or jazz band.
Interesting touch with the constant coin and eventual extra life sounds; it made me wonder what the hell you were doing until I heard the tune, and I loved the bass run during 0:50 to 1:09. I just wish you hadn't let the sustain on the last note get cut off.
A little spit-n-polish would work wonders.
Very nice work overall, especially with the "twinkle" run in between phrases. My only real complaint is that you should expand a bit on the base theme; if nothing else, give it a definite ending instead of the technically endless loop it stands as.
Lemme pick my jaw up from the desk, here...
It starts so... deceivingly. Easy, light string plucks, a hihat for time, and a few chimes. Then it hits 0:11, and all hell breaks out. In a good way.
I love the energetic feel of your music, and this track doesn't disappoint, with loads of crazy drum beats and the 16th note runs that start at 0:21. Even when it hits the break at 0:43, and the synth melody comes in a few seconds later, it never loses that distinctive PX9 sound.
And almost all of your music does make surprisingly good StepMania songs. Just ask Juan Casillas at DDRPlace.com, who's done no less than a dozen of your songs, including this one. And they're gooooood.
One of my favorites.
From beat 1 to the last chord, this song pulls you in and won't let go. As always with your tracks, the use of special effects is top-notch, and the sound of the instruments is clear and easily heard. If there was one thing I could ask be changed, it would be the melodic guitar-sounding riffs during 0:04 to 0:52; not that it's a bad part. Quite the opposite, I think it's damn cool, and it's the first thing my attention latches on to... but it seems to get a little lost in all the action around the second phrase (0:20 to 0:35).
Icyknuckle and Braig both have valid points, too... I could easily see this in a Castlevania or Mega Man game, although I think it's more fitting for the MM series, myself. Still, this is a wonderful song, no doubt. Excellent work!
Very nice mixture between driving beats and smooth synths. The transition at 0:35 from the hard (is that a saw wave?) lead to the more mellow string "hits" is expertly done, with good usage of fades and flanger effects throughout, especially at the beginning.
For some reason I can't put my finger on, this sounds like something on an old Genesis game, like Gunstar Heroes or Sonic, for example. My only real complaint is that the crash and a few of the snare hits from 0:27 to 0:42 are really dirty and distorted. Other than that, it's good stuff.
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