Shaky at times, but solid overall.
XRaider and YK-Blaze easily had the strongest showings; they didn't carry the flash by themselves, but this would have been mediocre without them. A few of the artists just need some spit-and-polish, and some need a little more time to practice.
It was a little slow for a Madness-themed entry, but all in all, it was worth the watch.
thanks the FPS is a bit low so it is a bit slowly sorry
Raw potential, but not much else.
Interesting concept, but you either need to lengthen the skits or put more in. As it stands, though, this entry's pretty weak.
Damn you and your cliffhangers.
But, I suppose you have to move the "plot" along somehow. Anywho, the breakdown:
Graphics: It's the same Madness it's always been, with a few new tricks. Not that that's bad.
Style: Hank does his best Kano impression, Jeebus fights again, Tricky gets powned, somebody makes an Uber-Leet, and the arrival of a mysterious malefactor who apparently dosen't like Hank very much. Or at all, seeing as he re-animated Tricky to continuously kill Hank.
That, and they actually talk. Sure surprised me.
Sound: The usual clunk, thunk, ka-shink, ka-stab, urg, gwah, rip, boom, chick-chick-bloom, thud, splat, splort, and repetitive techno music we all know and (mostly) love.
Violence: Law of hemoglobic capacity. 'Nuff said.
Oh, and one dude getting part of his race and chest ripped off.
Humor: Murderface, Dr. Rockso, thousands of hot dogs, a portable improbability drive, harbl, and let's not forget the 20kg "Superman" slug. Dear God, that would scare the piss out of me.
Overall: I get the feeling that you're stringing us along, Krinkels. In a very loving way, like a father waiting for his child to come back home... so he can slap some sense into 'em.
I feel a twist ending coming on for some reason, and I can't wait for the next episode. Well, I can, but I don't want to. Keep it up!
Normaly I don't like this kind of game...
... because I'm kinda bad at them, but that's beside the point. My gripes are that even at higher levels, the power-ups were still a bit sparse whit how busy the field was, and the delay on chaining from defeated enemies' explosions. The player's timing needs to be pretty precise to get a chain from moving foes, and getting more than a x2 or x3 chain seems to be pure luck.
That being said, I do enjoy this. The simple visuals work quite well for the game, and the trails left on the background feel like a nice touch, and it is nice that your ship has a small pull radius for collecting chromium. Also, a big plus for the levels melding together so easily. All in all, this is pretty solid, though an upgrading system of some fashion (scoopeman's sounds like a fair idea to me) would help keep the player engaged.
Thanks for your detailed review. Originally enemies had a much higher chain delay, but I hadn't thought to cut it out completely, maybe that would've worked better. A lot of people have requested an upgrade system - I expected this a bit and would definitely consider one if I made another game like this.
I've been Conned... and I like it.
Some of the bullets would go clean through the zeds without damage, and it would have been nice to have one last fight to get into Union City at the end. That aside, however, this game is spectacular. Pity you can't give the chainsaw to one of the survivors, though.
Gory, gory fun.
So simple, yet incredibly intricate. I loved the intro to the fourth surgery; those two phrases have a gritty attitude to them. Nice work, miles above the original.
Pure, true heroism...
Crammed into a score sheet and express mailed to the brain, no postage needed, no returns accepted. This is a perfect example of music enhancing a game to the status of "Abso-fucking-lutely epic," no contest. Honestly, I can't find anything to harp on; No weak or overpowering instruments, no misused accidentals, even the three seconds of dead space at the end is excusable due to its status as a loop. It's simple, yet undeniably potent. I have no idea what the full version will come out as, but there's no doubt in my mind that you won't let its presence fade.
I need new pants.
Right, did you completely scrap ALL of these? Tell me they still exist, because there's not one of these I wouldn't want to hear finished. You are aware that every time you delete a bad-ass song, God kills a kitten, right?
Please, think of the kittens.
I don't care if this isn't your best, it's still damn good. This is the kind of stuff parties are made of.
Only two gripes here; the synth at 1:22 is a bit too grainy, and the bass kick favors the left channel more than I'd like. The second is just a personal bit, I like the drums to stay in the center. Aside from that, this is pretty much golden to my ears.
Ehhh....the kick is mono....:S... Thx for the review :D
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